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Wednesday, February 29, 2012

Should Students Be Able to Use Social Media in High School?

I just received an email from a high school student who was asking about my stance on filtering the Web in a school. She was taking a Law class in her school and they were researching what educators in the field said about which sites should be accessible and which should be blocked.  I have included my response below. You will notice that I have left it anonymous but I thought that it contained some interesting points:

Question: What are your thoughts about students using social networking sites on the new one-on-one laptops

Dear Student;

I am honored that you are interested in my opinion on this topic.

As frustrating as this may sound, my answer is "It all depends."

Providing one computer for each student is not about technology.  It is about providing students with individual tools that will allow them to take responsibility for their education. This means that you will have the ability to access the almost unlimited amount of information available on the web.  It also means that you must act responsibly in what you use and how you use it.

I am not a fan of blocking online sites. This reduces your access to the many resources that you may use for your studies.  However, if you have open access to these sites you must use them in a mature and responsible manner.

It is something like teaching a child about crossing the street.  You can't teach her to look both ways before crossing unless you allow her to cross it. We can't teach students about how to be safe and sane on the Web unless we provide them access.

This does not mean that you have free reign of Facebook or Twitter or YouTube. If you are Facebooking your friends in class when you should be using it to search for pertinent information, you should be disciplined for your actions as you would for any misbehavior in class.  These punishments should be identified beforehand so that both the teachers and students know what to do.

I would strongly suggest that you and your teachers read From Fear to Facebook.   It is 120-page book by a principal who was hired in Cupertino to convert their school to a 1-to-1 school. It is a wonderful narrative that explains how student, parents, teachers and administrators shaped the rules of the school. It costs $10 for a Kindle and you can get it immediately. It's twice the price for paperback. http://tinyurl.com/78sj48o    I use it in my technology coordinator class.

I hope that this has been useful. To summarize, I don't believe in filtering content unless necessary. If it turns out that the students can't responsibly use some resources like Facebook, it should be removed. You responsibilities as a student increase as your access to technology and online resources increase. If you do not act responsibly, then appropriate disciplinary actions should be taken.

Good luck and keep me posted of your success.

Leigh Zeitz
Associate Professor.
Coordinator of Instructional Technology division
University of Northern Iowa

Wednesday, February 22, 2012

#3 - Empowering Students' Learning Through Technology workshop

The third of three workshops in the Technology-Empowered Learning workshop on 23 February, 2012 in Amman, Jordan.  This workshop is being presented to a group of TVET teachers and administrators. It is primarily designed to use the Florida Technology Integration Matrix to identify how technology is being used and how it can be expanded.

There will be some handouts that will not be posted until tonight.

The Empowering Students' Learning through Technology slideshow (in English)
Empower Students Through Technology
View more presentations from Leigh Zeitz

Here is the slideshow in Arabic:
Resources used in the workshop:

#2 - Creating and Using Problem-Based Learning in the TVET Classroom workshop

As the second workshop in the Technology-Empowered Learning workshop series I am giving here in Amman, Jordan, this workshop will be a hands-on experience where the attendees will actually go through the process of identifying a topic, authoring an essential question, designing a plan, and finishing the project with an external presentation.

This workshop includes some handouts that will be attached to this page in .pdf format (but maybe not until tonight.)

Here is the slideshow in English

Resources used during the workshop:

How do you use PBL in your teaching?  Please share your experiences and resources.

Z

Broadcasting from Jordan


Photo of Skype Broadcast from Jordan
Even traveling to the other side of the world will not keep Dr. Z from his students. It is amazing that tonight I used three different formats of teleconferencing to connect between Amman, Jordan and Cedar Falls. This was all through my computer sitting in my hotel room.

My first electronic encounter was with my Classroom Computer Applications undergraduate class at the University of Northern Iowa.  I didn't want to teach a class from here, but wanted to provide my students with the opportunity to video conference with someone in the Middle East, me.  As you will see, I am here at a conference.

Jordan is 8 hours ahead of Cedar Falls, so if my students met for their 2:00 pm class it would be 10:00 pm here.  The content of this connection was yet to be determined, but it turned out quite well.

Sitting in the room with me were my colleagues: Andrew Thompson (Indonesia) and Aziz Aljardan (Saudi Arabia) were at my side when I Skyped back to our Technology Methods Lab in SEC 127 at the University of Northern Iowa.

Things went wonderfully well. Aside from my lousy backlighting, the connection was flawless (Thanks Rachel) and ideas flowed freely. Unfortunately, I didn't record the first half of the broadcast but we held introductions and my friends shared what they were doing here with my students.

We recorded the second half of the meeting and I am happy to share it with you.  Please watch this video and then share your reactions to it in the comments below.



This Skype video conference was followed by a 3-way video conference with my colleagues, Robin Galloway and Jason Vetter where we planned an upcoming meeting.

Fortuitously, my wife, Kathy, followed trend with a Google chat and Skype session.

The possible connections for individuals in today's world are incredible.

BTW, my Jordan adventure is occurring on many levels of experience. I will be sharing them with ou but in no particular order of sequence.

I look forward to your replies.

Z


#1 - Trends in ICT Education in the USA workshop

On Thursday, Feb 23, I will be presenting a 75-min workshop, Trends in ICT Education in the USA as a follow-up day of workshops for the Conference on Vocational Training in Amman, Jordan. This will be part of an all-day workshop entitled Technology-Empowered Learning.

Here is the SlideShare.net English Version.

Trends in ICT Education in the USA
View more presentations from Leigh Zeitz
Here are the resources mentioned during the workshop:

Monday, February 20, 2012

Technology-Powered Learning

On Monday, Feb 20, I will be presenting a 30-min talk on Technology-Powered Learning at the Conference on Vocational Training in Amman, Jordan. This will be an exciting opportunity to share and discuss ideas for 21st Century Learning and Technology Education with educators from 20 countries.

Here is the SlideShare.net English Version
Technology-Powered Learning
View more presentations from Leigh Zeitz

Here is the SlideShare.net Arabic Version
Resources mentioned in the presentation:
If you have additional resources, please leave them as comments below.

Z

Sunday, February 19, 2012

Dr. Z Presents on New Ideas in Vocational and Technical Training in Amman, Jordan

Believe it or not, I was invited to visit Amman, Jordan this week to give some presentations and workshops at the Conference of Vocational Training: Advanced Models on Training, Business, and Governance for the Vocational Training Corporation. This is a conference that is supported by Jordan's Ministry of Labor as well as the Malaysian UTHM consultants. There should be about 100 attendees from many countries from the Middle East and south-east Asia. The goal of this meeting is to work with Jordan (and other countries) to re-envision their Technical and Vocational Education Training programs in their high schools. 

This will be a two-day conference where we will have keynote speakers and then breakout sessions where 4 panelists will speak for 30 minutes each and then have 60 minutes of Q&A. The tricky part is that English is not the basic language for the conference. Arabic is the language of choice. This means that my presentations will be translated into Arabic and distributed to those who would like them. Only the keynote presenters will have simultaneous translation while the panelists' presentations will not.  This should be interesting to see how many of attendees will understand what I will be saying in English.  The REAL challenge will be to see if my jokes transfer.  Well, people don't understand most of my humor in English anyway so at least this time there will be a reason for them not laughing.   =-)

My presentation which I will give on Monday, Feb 20 is called "Technology-Powered Learning."  I will be talking about creating engaging and enabling learning environments for today's vocational students. This will include a discussion of the Millennial generation and how to best address their learning needs. While most of the research on the Millennial generation has been done in the Western world, it appears (both in the research and in casual observation) that the 12-30 year old generation is quite similar in how they are "plugged into" their environment. I will also be sharing ways that vocational education might be made more relevant to the 21st century workplace by implementing collaborative problem-based learning curriculum.

I will be providing 3 workshops. They involve Trends in ICT in the USA, Creating and Using  Problem-Based Learning in the TVET (Technology and Vocational Education Training) Classroom, and Exploring New Opportunities in Technology-Based Learning,  I will post these in English and Arabic as they come available.

The trip over here and the wonderful assortment of new colleagues from around the world have been quite exciting. I will try to blog the events as they transpire or soon afterwards so that you may enjoy them with me.  I will begin this travelogue in my next post.

I will have to warn you that I tend to be a terrible blogger when traveling because I am usually too involved in the experience to take time to write about it.

I will be Skyping with my Classroom Computer Applications class on Tuesday at 2:00 CST (10 PM Jordan Time).

Keep in touch and leave comments if there are specific things you want to know or see through me.

Z

Tuesday, January 24, 2012

Using BackChannels in Lectures

What? You want students to chat online while I am lecturing? How can they do that? They won't be paying attention to me and then they won't learn everything that there is to know about the topic upon which I am lecturing!!!!! 

This is the problem with technology. You think that it is something that solves everything when it actually just creates more problems and distractions for students.

Have you ever been involved in a back channel while listening to a lecturer? A back channel is a teacher-sanctioned chat room that enables students to discuss what is happening in class.  This provides an opportunity for them to share ideas and even develop new ones with the flood of information being provided by the presenter.

We teach a class entitled Educational Technology and Design. It is the Technology Intro course that virtually every teacher education student must take. Our team is an exceptional group of educators who are always exploring new ideas about how to use technology to support learning in new and effective methods.

A couple of years ago we introduced Back Channeling.  It was an idea that Robin Galloway championed to provide an online conversation option for students.  We use CoverItLive and we typically have 1 or 2 professors moderating it to ensure that things are on-track as the presentation progresses.

I should mention that we are not passive about back channeling with the 120 students in our lectures. Not only do we urge our students to bring their laptops (about 95% of them own laptops) AND we provide 20 netbooks for students to use. Some of them were using their smart phones to get online. While there are typically some problems with everyone connecting with the wifi, we had about 60 students linked into the back channel today.

Our back channeling has been successful throughout the years. There are some sessions that have had exceptionally good interaction while some that have been quite wanting. Today's back channel was quite successful.  I was lecturing about Web 2.0 and Digital Natives/Millennials

One of the most important things that I was trying to achieve was to create a learning environment that was "different" than what our students had previously experienced in a lecture hall.  We began with asking them all to "pull out your phones."  This shocked many of them but I wanted them to use their phones as clickers to provide feedback using Poll Everywhere.  It worked quite well.

I also made a big thing about using the back channel. We used it for interaction and you will find some interesting responses throughout the discussion by clicking on the image to the right.

The students were tweeting as well to share what they were learning and experiencing. Check out what they included using the #unietd hashtag.

Based upon what the students were saying, this was a game-changing experience for many of them.  We hope that they will take this experience and use it to "think different" about their teaching and learning experiences in other classrooms.

What do you think?  What do you do to give your students a voice?

Saturday, January 07, 2012

Creating a Culture of Innovation

(CC) Hampton Roads Partnership
What does it take to make innovation part of the culture?  Can innovation thrive in a school?  Can we create a culture that rewards innovation in our students?  What about the teachers - can they be rewarded for innovation?

Steve Tobak recently wrote an article for CBS News entitled How to Create a Culture of Innovation. In this article he listed 5 ways to nurture innovation.  Here is a quote from the article:

Identify them. First, you need to have a process for identifying these young up-and-coming stars. Train your line managers and recruiters on what to look for, and make that an integral part of the management and organizational review process so a short list of names is visible at all management levels. That's the first step.
Listen to them. If you actually have a dialog with these folks, you'll learn that they usually have tremendous distaste for the status quo and standard procedures. They probably think the usual rules don't apply to them. They'll want to work long hours, but where and when they want. They'll have a long list of things that "waste their time," like boring group meetings, having to report their every move, and company events. They'll want freedom from what they consider to be arbitrary constraints. It's important to listen, because they need to feel "heard."
Mentor them. Just because you listened, doesn't mean you give in. Be flexible if you can, but don't go too far. You see, they need discipline to realize their potential, but they need to be shown how it will benefit them and the company in the long run. You can't just say, "This is for your own good" and expect them to comply. They're higher maintenance than that. You've got to show them the big picture, the great things the company intends to accomplish, and connect them to those big goals by giving them as much responsibility as they can handle.
Bet on them. This is really where the rubber meets the road. People who are entrepreneurial and innovative by nature need to take risks, and to do that inside a corporate environment means management has to take risks by betting on them. That doesn't mean betting the farm without any "adult supervision" or management oversight, but if you can live with a little less communication on what's going on day to day and keep upper management off their backs, all the better.
Maintain balance. For this kind of culture to work, you can't have unbridled flexibility and hands-off management. You've got to have balance. Imagine a company as a human body. The brain manages everything and organs and cells are specialized to perform unique functions. Everything works in harmony but the endocrine system -- hormones -- keeps everything regulated and in balance. Otherwise, the system would fail. As the metaphor goes, you've got to monitor and regulate the health of the organization so things don't spiral out of control before you're even aware that anything's wrong. To accomplish that, keep a razor-like focus on what's critical and stay flexible on what isn't. 

 How does this fit into the classroom? What educational strategies encompass these ideas?

21st Century Skills
It appears to me that this is exactly what we are talking about when we discuss 21st Century Skills.  We talk about student-centric learning environments. This doesn't mean that the students "run the place."  It means that the students are placed in situations where they are responsible for making things happen. They are posed problems and they need to find the information and develop the skills to solve those problems.  In essence, we are building entrepreneurs who learn to identify and solve problems.

The same thing holds true with teacher and administrators.  Vicki Davis calls this sort of educator a Teacherpreneur.  Vicki was the only one I had ever heard use the term but upon Googling the term, I found that Kristoffer Kohl talks about them and Barnett Berry talks taks about it in his book, Teaching 2030 and their 4-minute video.

So what do you think?  How can we/should we/do we create a culture of innovation for our students, teachers and administrators?  Does your school have a system in place that will support this work?

Tell us about it.flickr

Sunday, December 04, 2011

Gaming to Learn by Learning to Game

Gaming to Learn by Learning to Game opening page
Gaming isn't about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking.

On Friday, December 9 at 1:00 PM GMT (7:00 AM Central Standard Time) the K-12 Online Conference will release a 20-minute presentation that I created on Gaming. (If you haven't seen it yet, you might want to read my previous post that explains how the K-12 Online Conference works.)

You can get to the video at Gaming to Learn by Learning to Game.

 This slideshow can be found at SlideShare.com at Gaming to Learn


Here are the resources I used in the presentation:

Bottle Bank Arcade image gaming
The Fun Theory is an international project sponsored by Volkswagen to explore how play can be used to change behavior and induce learning in a positive manner.




Jane McGonigal on stage. Gaming Games Learning
Jane McGonigal - A game designer who is researching how gaming can make a difference in the world.  She has a number of presentations that she has collected on her personal page.








  World Without Oil screen gaming
World Without Oil is an alternate reality game that was held in 2007.  The Video is quite informative about how they did it and what the results turned out to be.






Partnership for 21st Century   skills
Partnership for 21st Century Skills and Iowa Core Curriculum are two resources for identifying and promoting 21st Century skill development for our schools.







3D Game Lab  Gaming Quests
The 3D GameLab of Boise State University is the brainchild of Lisa Dawley and Chris Haskell.  This is a system that they are developing which will provide educators with an interactive system for creating learning in a gaming environment.

K-12 Online Conference - Purposeful Play



Have you heard of the K12 Online Conference?  It is a wonderful idea!

Once a year, educators submit 20-minute videos along a specific educational topic and then they release these videos throughout a 3-week virtual conference.

The website describes it as a "FREE online conference open to ANYONE organized by educators for educators around the world interested in integrating emerging technologies into classroom practice.  The goal of the conference  is to help educators make sense of and meet the needs of a continually changing learning landscape."

This year's conference topic is Purposeful Play.  It has 4 strands including:
Sandbox Play, Level Up, Story Time and Team Captains.

Each of the presentations is "released" on a blog at a specified time based upon the 2011 Presentation Schedule. They do this so that the presentations aren't released in one huge on-slaught but rather in sequence over the 3-week period (Nov 21 - Dec 13). You participate by downloading or streaming the presentations and then viewing the presentations. After (or while) you watch the presentation, you can post feedback and comments on the blog.

At the end is a culminating live event to celebrate the Afterglow on 2:00 AM GMT on Tuesday, Dec 13.

I have submitted a presentation entitled Gaming to Learn by Learning to Game. It will be released at 1:00 PM GMT (7:00 AM Central Standard Time) on Friday, December 9.

The resources that I used in the presentation will be available in my next posting on this blog, Dr. Z Reflects.

Thursday, November 17, 2011

Products of Innovation

I have a bumpersticker on my car that says "Education is Innovation, Not Imitation"  
It is exciting when we see minds who "think different."  Here are a few products that I just found that exhibit innovation.  These may seem stupid, but fun.
Each of the photos are linked to the source.

Hamburger Bedding

Wednesday, November 09, 2011

Digital Storytelling can be Strange.


Digital Storytelling is an instructional process where we are linking to the part of the brain that makes sense of the world from stories instead of facts. Both teachers and students will assure you that they will remember details better if they are embedded into a storyline instead of a list of Fun Facts. Digital storytelling is a process that provides students and teachers a venue for connecting stories and facts.


Back in June, 2010, I had the wonderful opportunity to take a 3-day Digital Storytelling workshop from Bernajean Porter in Denver, Colorado. We were there anyway for the ISTE 2010 conference so Bernajean opened her doors to hold one of her wonderful camps.

No, there was no horseback riding or high board diving. We didn't bang around a volleyball on a sand court or make leather pouches. We learned the essence of digital storytelling along with the skills to use a number of multimedia tools. Most importantly, however, we actually created our own digital stories. This was the true essence of project-based learning because everything I learned enabled me to create this final product.

Bernajean's emphasis in making digital stories is that they need to contain something that the creator  personally learned in the process. A video that spouts merely facts about an event is a documentary. Digital stories must contain an emotional content that personalizes the story.

Three days is not nearly enough time to learn the concepts, tools and create an in-depth story. Therefore, Bernajean provided us with some support by suggesting that we base our stories on the Robert Frost poem, The Road Not Taken.  We could talk about something else if we had a burning desire to do so, but this poem was to provide the general framework.

I didn't know what I was going to create when I began the workshop, but I brought along a number of photos from the year I was a visiting professor in Malaysia back in 1999.  I felt that these were some interesting visuals and it was definitely a road "less traveled."

I decided to use a few lines from Frost's poem at the beginning and the end but to author some of my own verses that would individualize the story and share what I personally learned through the experience. While I considered the photos I had with me, I wrote my poem first and then found the visuals that would support my words.

Unfortunately, there weren't any scanners that I could use to digitize my photos, so I took shots with my camera and used those. That is why it has taken me so long to post this creation. I have been hoping to find time to scan the photos and recreate the story. It hasn't made it to prime time in 17 months so I will share it with you now.

Another reason that I am posting this now is that our Educational Technology and Design students here at the University of Northern Iowa are beginning to create digital stories to support their thematic units. Thought it was time to bare my soul with my past creation. I want to emphasize the process of writing the script first and then finding the supporting imagery.

Have you created a digital story?  What is your process?
Share some links to your favorite digital stories or ones that you have created.


Thursday, November 03, 2011

Making Learning Meaningful for Millennials

Today I have the opportunity to provide a session at The Way Up XXV conference in Des Moines. This is an opportunity for about 100 women from Iowa higher education to experience learning opportunities in seeking leadership. It is a wonderful opportunity for networking both professionally and personally.

I am sharing my ideas about how we can best address our Millennial students' needs.

Here are the resources that I used. If you have additional ideas, please add them to the comments below.

We will be using technology throughout the session so let's begin with some of the opening resources:

Twitter: If anyone is twittering, we will use the hashtag #WayUpXXV. When you tweet, include this hashtag in your message so that others can follow along with your ideas. If you want to see what was posted, click on the hashtag above and it will show you what has been said.

Collaborative Notes: We will also use collaborative note taking. This is a Google Doc that I created and then laid open to the world for anyone to edit.  This means that you just need to click on the link and it will take you to the Google Doc. You don't have to sign-in but you will be known as Anonymous???? when you are entering your ideas.  Go ahead and add the info that you find interesting.  Go out on the web during the session to find relevant information and add the link to the document.

Making Learning Meaningful for Millennials Slideshow.
You can review the slideshow at slideshare.com.

Who Are the Millenials?
Readings, Watchings, Listenings and Doings
Millennial Mindset
Personal Learning Network 
Gaming

I hope that this session has been useful for you. I am interested in knowing if and how this material has been useful to you. I hope that this is just the beginning of our connection.
  • Subscribe to this blog using the link in the right column.
  • Send me an email at zeitz@uni.edu
  • Follow me on Twitter:  @zeitz
  • Let's visit on Skype:  leighzeitz
 How else can I help you?

Z

Sunday, October 30, 2011

iPad Glows with Magic Halloween Horror Masterpiece

He did it again!!!!

Simon Pierro brings his genius to another iPad-dish demonstration of Digital Prestidigitation. I am continually amazed by Simon's ability to find the mystical powers of his ipad and share them with eerie Halloween wonder.

When asked, Simon said that it took 10 weeks including over 100 hours of programming to complete this scary scenario.

Pay careful attention to the last part of his show. He achieves some spectacular illusions.

Thanks again, Simon.


If you like this, you should check out his Magical World of Upcoming iOS.

Wednesday, October 26, 2011

Can Apple TV Replace Interactive White Boards?

What does it take to project and interact with information on a large screen in a classroom? The typical answer to the projection AND interaction question has been the Interactive White Board (IWB). Special software is run on the computer and then the image is projected onto an special board.  The interactivity of the board my be controlled through a variety of technologies including InfraRed light, electromagnetic arrays, or even resistive touch-based materials.

In a previous posting, Poof, Your iPad Becomes an Interactive Whiteboard,  I discussed how you could create your own interactive board by hooking your iPad to a projector and then using Air Display and Ink2Go software to interact with your ipad screen.

NOW it's time to consider using a wireless option. A few months ago, a friend of mine - Bridgette Wagoner suggested that she was looking into interfacing a $100 Apple TV device (connected with the projectors already in the classroom) with an iPad to create a portable interactive slate for her classroom in Waverly-Shell Rock Community School District. Turned out that she needed to wait for the iOS 5 for this to work, but she has it running in her schools now. 


Recently, Scott Meech wrote an article for EdReach entitled The iPad 2 and Apple TV . . .  Ed Tech Industry Killer?  He proposes this solution and then lists 11 reasons why it might be a useful application. I found it quite interesting and it looks like a view into the future.   


What do you think?  Are you using this solution already?
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Sunday, October 23, 2011

How Gaming Makes a Difference in Your World (Ted Talks)

Gaming is much more than trying to shoot down Space Invaders or battling between alliances and hordes in Azeroth or teleport through Portals. Jane McGonigal believes that increased gaming can help solve the problems in the world. Stuart Brown explains the benefits and necessity of having fun to create a fully-developed person.  What do you think?  How does this apply to your concept of learning?

Gaming Can Make a Better World
Jane McGonigal
TED 1998


Dr. McGonigal has a vision for the future based upon the propagation of playing games. She has bases her future ideas on stories of the past. Conversely, her plans involve a future that provides opportunities that are now available due to today's technological opportunities.

Explore Dr. McGonigal's website and share in her visions for the future.  You will notice that her website is presented within a gaming context.

Play is More than Fun
Stuart Brown
Serious Gaming Conference, 2008

The importance of play is apparent throughout society. Dr. Brown demonstrates how it is a necessary aspect of personal development for both human and non-human species.
How does this relate to gaming? What needs to be changed in your learning environment to begin to provide this sort of fun learning experience?

A Manifesto for Play, for Bulgaria and Beyond
Steve Keil
TEDxBG Talks in Sofia, Bulgaria
 
Steve Keil shares his ideas on how the whole culture of Bulgaria can be improved through allowing and pursuing play. Consider the culture he is describing where fun and play were squashed through years of communistic oppression.

Do you agree with his ideas for making change? What is he doing that is making a different world in the world? How does this relate to the messages that Stuart Brown is proposing?
Check out his http://playmanifesto.org to review his ideas.

Look for additional resources and add them to the comments below.  What can you find that will benefit your colleagues use in their understanding of our futures' possibilities?
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Saturday, October 22, 2011

How is Gaming Different for Boys and Girls? (TED Talks)

Games for Girls
Brenda Laurel

Brenda Laurel explores her research into designing games for girls.  She questions what games for girls need to contain and how they might be designed to benefit girls.

Do you agree with them?  How does this align with your experiences?  If you were a girl once, do these finding match your feelings?

This is a 1998 TED video. Does it still apply? Find updated information and include it in the comments section of this posting.

Gaming to Re-Engage Boys in Learning
Ali Carr-Chellman

Ali really digs into the effect of today's classrooms on boys' engagement in learning. She
shares stats that show boys have 3 time the difficulties of girls in succeeding in the typical classroom. She advocates using gaming in schools to make learning relevant to boys' learning styles. She says that gaming is not the problem but a symptom of boys trying to make life relevant.

Ali identifies 3 reasons that school cultures are out of synch with boys' cultures:
  1. Zero Tolerance
  2. Writing
  3. Fewer Male Teachers
It is a video that makes you rethink how learning should engage boys.

Saturday, October 08, 2011

We Will Miss You, Steve

Apple Logo with Steve Jobs silouette
by Jonathan Mak Long
One of our greatest visionaries, Steve Jobs, has died.

I didn't know how much I looked up to him until I heard that he had passed. I felt an incredible loss. Here was the leader who I have followed for over 3 decades . . . and he was gone. I cried.

I actually met Mr. Jobs once. It was in 1983, I think.  I had dinner with him as a matter of fact. He was at the CUE (Computer-Using Educators) conference in California to make a big announcement. There were 8 of us sitting at the dinner table and we engaged in the regular small talk. I think that was because he was saving the big stuff for after dinner.

When Steve walked up to the podium, he began to share with us his dreams. He told us about how he dreamed of the day when he would be able to talk with Aristotle through his computer. He dreamed of capturing the essence of Aristotle through his works and teachings and using that information to create a virtual intellectual likeness of the philosopher. This would allow students to actually discuss concepts with this ancient thinker.

Along with his Aristotelian dream, Jobs dreamed of having computers in classrooms for students to use. He wanted to enable learners by making computing accessible to all.

His big announcement for that evening was a step towards this end. He announced that over the next year, Apple Computer would be donating 1 Apple IIe computer to each and every school in California. It was called the 1 Apple per School program . . . and it actually happened. Each school in California received an Apple IIe computer. This was quite altruistic, but it had a marketing slant to it as well. Apple marketing had determined that if a school gets a computer the first year, they would purchase 5 the second year and typically outfit a computer lab with 15 computer the third year.  You might say that Steve Jobs was playing Johnny Appleseed as he seeded the landscape.

This anecdote happened almost 3 decades ago but it shows the vision that Steve Jobs nurtured. He had visions but he turned his visions into action. You can read all about the great things he accomplished somewhere else. Here I just want to remember him as a man who changed the world by making his ideas and dreams come to life.

I can only hope that I can follow in such footsteps.

Z

Friday, September 30, 2011

VideoAnt Enables You to Annotate Videos

VideoANT from the University of Minnesota is an online tool that allows you to annotate videos. This system allows you to identify significant parts in the video and then make synchronized annotations.

It's not complicated but it can be quite useful.

Imagine that you have a video that you would like to have your students watch on their own, but you would like to include your own notes as they progress through the video.  This will enable you to do that.

Imagine that one of your students have just made a recording of a lesson that they taught in their student teaching.  She has posted it in her digital portfolio and then shared the link with you.  You have the opportunity to provide time-line based feedback.

VideoAnt is limited to working with files that are online. The only way that you can specify a video is to provide the URL for it. These videos must be .mov, .flv and YouTube files.  

How to Use VideoAnt

The actual process of using VideoAnt is quite well document through the University of Minnesota website.  They have a website which provides steps for the overall process.  



Examples:


How do you think that you could use VideoAnt in your daily activities?  Could you use this with your students?







There is also a video tutorial

Saturday, September 10, 2011

3 Excellent FREE 9/11 iPad Apps

The anniversary for 9/11 is here. It is not a celebration but a recognition that an event happened one decade ago what has changed the world forever.  I thought that it would be interesting to see what is available as apps for your iPad.


The 911 Memorial: Past, Present and Future  
(Free 9/1-9/12 $9.99 after)

This impressive app explores the construction of the Twin Towers, the disaster of 9/11 and the development of the Memorial Plaza and twin Pools.


This app includes 40 videos (including the 9/11 attack) along with site tours, museum updates, animations and original content. Over 400 high-res photos are used to enhance the story. Links are used to expand the resource to include an ever-current set of resources. This app provides a depth of experience that is beyond anything else I have seen.

Here is the website for 911 Memorial app.

Explore 9/11 - Free

This is the official 9/11 Memorial application has been created by the National September 11 Memorial & Museum as a guide to understanding 9/11 through the eyes of who witnessed the events. This can be used to learn about what happened and what can be found or it can be used to assist a group who is exploring the site. (Given the sensitivity surrounding the events of 9/11, viewer discretion is advised. )Here is a demo of the free Explore 9/11 iPad/iPhone app.  It is short but the site includes a number of resources that you can find useful.


9/11 Memorial Guide - Free

This app will bring the 9/11 Memorial to life for you. Along the bottom it allows you to Search for Names of victims. Once you select a name, it provides you with information and a photo. It will also point you to the panel in the memorial where the person's name is posted. In some cases, there are audio stories about victims told by their loved ones.

Here is a demo of the free 9/11 Memorial Guide iPad/iPhone app.

These iPad apps are educational and intriguing. I learned a great deal about the 9/11 Memorial and about 9/11 that I never knew before.

What are your resources for teaching/learning about 9/11?  What can you share with others about your experience in teaching 9/11?

Tuesday, September 06, 2011

Digital Portfolio Resources for You!

I have the privilege this week to participate in the University of Northern Iowa's all-day seminar on portfolios, The Learning Portfolio: A Tool for Student Engagement and Inquiry. They have invited John Zubizarreta, author of The Learning Portfolio: Reflective Practice for Improving Student Learning, to share his idea about how portfolios can be used for assessment and support of students' learning.

Dr. Zubizarreta will speak in the morning and then there will be a portfolio panel of UNI faculty. These faculty members include:
  • April Chatham-Carpenter, Communication Studies
  • David Grant, Languages and Literature
  • Patrick Pease, Geography
  • Donna Vinton, Office of Academic Assessment
  • Leigh Zeitz, Curriculum and Instruction
While I only have 5 minutes to describe how we have been using portfolios in Curriculum and Instruction, I have a number of resources that you should find useful to learn more about using digital portfolios.
How do you use digital portfolios? What additional support materials would you recommend for our readers?  


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Saturday, August 13, 2011

You are Significant and YOU MATTER - Angela Maiers

Angela Maiers is an amazing person. She travels Iowa, the nation and the world working with educators and students. Her message is one of personal empowerment. She recently spoke at the TEDx - Des Moines where she delivered an inspirational talk about the importance of paying attention to others and validating their importance.

I have seen Angela speak and count her as a friend but this talk is quite moving and YOU MUST take 20-minutes to watch it. She shares stories of working with students and motivating them to do their best by acknowledging their genius. This is what we need to do every day to empower others and ultimately make the world a better place.

Thank you, Angela.

What are your reactions to watching this video?  Please watch it and share.
Your opinion MATTERS!!!


Tuesday, August 09, 2011

TED Talks About Gaming in Our Daily Lives

I was just reviewing the gaming videos on TED Talks and found some jewels. These are videos by leaders in the field that included some observations that opened my eyes.

The Game Layer on Real Life
Seth Priebatsch


Seth talks about building a Game Layer on the world. The game layer is already there. He points out that credit card schemes and airline reward programs are prime examples of a gaming format where citizens/players are rewarded for performing the desired behavior (i.e., spending money using credit cards.)  They are there, but not very well designed.

He says that the past decade has been spent building the Social Layer which is a framework for connections. This framework is done and it is called Facebook.   Now that we have the framework, it is necessary to build the Game Layer.  It is about using dynamics to influence how we behave.

He talks about 4 important gaming dynamics:
  1. Appointment Dynamic - in order to succeed, the player must do something at a specific time.
  2. Influence in Status - reward actions that will provide a specific level of status.
  3. Progression Dynamics - success is displayed and measured through itemized tasks.
  4. Communal Discovery - people working together to find a specific set of information.

When Games Invade Real Life
Jesse Schell


Jesse talks about "Beyond Facebook."

He takes us on a long journey which uncovers a number of changes in our world that have been caused by the new gaming culture. He even talks about how gaming can be used to modify our behavior. He even talks about earning points while we brush our teeth in the morning. This supports Priebatsch's idea of layering gaming over our real lives.  It's difficult to explain his presentation but it is a real eye-opener and you should watch it.

These videos really made me thing about what gaming means to our lives.  It isn't necessarily about jamming on Guitar Hero. It's about the ubiquitous reward system that is possible in today's digital world.

What do you think about this? Is gaming changing your life? Do you agree that we are on the threshold of the Gaming Age?

Z