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Showing posts with label teaching. Show all posts
Showing posts with label teaching. Show all posts

Friday, November 03, 2017

Dr. Z Reflects on a Successful Lesson in Ed Tech that He Just Taught

This is a first for me.  In the past, I have internally reviewed lessons that I have taught.  I have made notes about how I might improve the lesson next time I teach it.  I have never shared any of these reflections with others - - - until now.  Dr. Z Reflects - for real!

This is an extemporaneous reflection on how I introduced our final project.  Instead of just beginning the session by saying "Today we are going to be learning about our final project for the semester."  Instead, I began by contextualizing the upcoming project by beginning with us reviewing an article I had asked them to read before class, Five Characteristics of Learner-Centered Teaching.  I broke them into groups by tables and had each group review a specific characteristic and discuss how the assignments we had completed this semester fit that characteristic. They all share good observations and they agreed that we had been following the characteristics.  I followed this with an explanation that this final project is the culmination of our learner-centered experience and I showed them some examples.  The students left completely involved in anticipating the upcoming challenge.  Watch the 9-minute video and it will complete my story.


Here is the reflection.  I have some more ideas and resources that I will post below the video.  I hope that you find this interesting. PLEASE provide feedback in the Comment section at the bottom of this post.




Here is the graphic for the "5 Characteristics" article that I asked our student (Emily Caylor) to create.

Motivating Achievement

I also tried something new with our students.  We have a couple of assignments that they are responsible to complete throughout the semester.  
  • One assignment involves having them create a Blog and write 4 blog posts about things they are learning or things that interest them concerning educational technology.
  • The other assignment challenges them to expand their Personal Learning Network.  This means that they connect with other educators through Twitter or Facebook or ???
The problem is that many of them keep "putting it off" and the end of the semester is rapidly advancing. Many of the students are sorely behind on this assignment.   Last night I was talking with one of my Instructional Technology masters students who is interested in research the effect that self-monitoring can have on students.  I thought that one way for my students to monitor their own progress on these two assignments by sharing their successful progress on these assignments.  

At the beginning of class today, I created a table on the whiteboard that asked them to post their name if they had worked on their blog or their Personal Learning Network. As they entered the room, I suggested that they might want to put their names on the board if they had worked on either of these projects.  Twenty of our twenty-eight students registered success.  It will be interesting to see if that number increases next Friday.



So what do you think?  Was this reflection meaningful for you (it DEFINITELY was for me.)  Do you think that you will be doing some vlogging on your blog?

Respond in the comments below

Sunday, March 06, 2016

The Educational Background Behind Gaming - Part 1

It's NOT about the Games.  It's about the Gaming.
Creative Commons: UltraCommunications.com
I like to introduce my university students to Gaming in the Classroom. It is not aboutplaying games but rather about the opportunities and engagement that students experience when they are learning through a gaming framework.  

I would like to share with you the introductory sequence that I use in introducing this.  I would also like to share how I challenge my students to play a specific game for a while and then reflect on the process.  

ALERT:  Next week I will share the responses, reflections and insights that my students develop from this experience.

Did you know that in 2011:
  • 65% of US households play video games?
  • Almost 1/2 of the video gamers are adults < 49 years old?
  • The average gamer is 32?
  • 2 out of 5 gamers are women?
Gaming is not a fad. Video gaming is a way of life. Gaming is an activity that provides sufficient positive feedback to cause players to exclude all else. It is challenging enough to entice gamers to continually attempt to beat their last score.

Wouldn't it be wonderful if school was like gaming? Where students would be so motivated by their learning activities that they would get up early and stay up late to engage themselves in the learning process.

Our understanding of learning has taken a HUGE leap forward in recent years.  It is time that we were Rethinking Learning with the 21st Century Learner.  This video explores how we need to rethink our students' learning experiences to best fit their interests and learning preferences.  This video includes interviews with John Seely Brown (discusses how today's learners are gamers to the core),  Nichole Pinkard, Diana Rhoten, Mimi Ito (Lead Researcher for the Digital Youth Project); Katie Salen (Executive Director of The New School for Design); and Henry Jenkins (Media Guru). 



Is it about playing the game or getting involved in something that is rewarding and challenging.  Maybe it has something to do with "getting into the flow of things . . . "

Flow - The Psychology of the Optimal Experience

Dr. Mihaly Csikszentmihalyi (Chick-sent-me-hi) has studied states of "optimal experience" for over two decades. He is exploring the conditions and attitudes that engage people's concentration and attention to the point of total absorption. He calls this state of consciousness Flow.  In this state of attention, learners are at their most receptive level.

Dr. Csikszentmihalyi discusses his theory of Flow in this 5-minute video. 
It is the primary introduction to the Flow concept. He further explains its application to education in this short interview on Edutopia.org:  Motivating People to Learn.

9 Characteristics of Flow have been identified. Learn these characteristics so that you can later relate them to the apparent aspects of gaming and learning.
Pay careful attention to this concept of Flow because while it may seem like "good common sense," it is an underlying principle of learning.
Gaming's Elements Make for Good Learning

Gaming is a directional process where the player is guided towards a selected goal through positive and negative reinforcement. Isn't that similar to a good learning situation? How does that relate to the 9 characteristics of Flow?

Read this posting which discusses a list of 8 characteristics of Gaming. Relate these to those of Flow. What similarities do you see? What distinctions?  You will also find a video of a leading gaming researcher, Dr. James Paul Gee.  Watch this video and correlate it with the connections we have been discussing.

Gaming in Your REAL Life

Gaming is the basis of living and learning.  When you do something correctly, you are rewarded.  When you faultier, you fail.  It's about how you interact with the world. Before you can explore how you would do this in the classroom, you need to know something about how it works in your life.  Seth Priebatsch and Jesse Schell share some interesting ideas about how Gaming appears as a layer in your real life.  Read this posting and watch these two videos to get a new perspective on how you are gaming on a daily basis. 

If you are interested in really applying gaming to your real life, Explore Chore Wars.  It is a quest game where you can claim experience points for housework.

Consider your present concepts about gaming. Have they changed in the past 24 hours? If so, what have you realized?  How does this affect your perspective as a trainer, teacher, educator?

Using Gaming Practices to Improve Learning
In this 10-minute video, Paul Anderson explains how he reinvented his course to make it a gaming learning experience. Pay attention to the insights that he shares about the elements of active student-centered learning environments.

 
 

Time for Real Gaming

In my university class, Using Digital and Social Media, I challenge my students to apply what they have just learned.  These resources have identified how the gaming and learning are two sides of the same coin so I want them to play a game and then reflect on what connections they are seeing.

Another benefit for this homework is that my students get to tell their roommates/friends/ siblings/parents/children that they get to play Kingdom Rush for 3 hours for homework.

Tune in Next Week

I will share with you the gaming reflections that my students generate as well as some educational perspectives that I add to the mix.

Thursday, March 26, 2015

Are You Looking for REAL Feedback as a Teacher? - TED TALKS



I just watched this TED Talk by Bill Gates.  He is talking about teachers recording themselves and receiving feedback on their teaching through placing a flip camera on a tripod in the back of their rooms and then just watching it themselves and beginning by being their own coaches.     You know, I am teaching all of my classes online this semester and am recording all of the sessions.  I have expected students to review the videos if they miss them, but maybe I should review them as well to see how well I am doing . . .

What do you do to get feedback on how you teach?

Sunday, April 27, 2014

Magic CAN BE TAUGHT!!!

I was just reading Shannon Doak's G+ postings when I found her posting about Christopher Emdin's TED talk called Teach Teachers How to Create Magic.  In this presentation, he talks about using Hip Hop Pedagogy to engage students in learning.  He is a dynamic teacher who knows how to talk with people.


I must admit that I was a little disappointed in his work because he was just talking about teachers talking with students. His Hip Hop talk was about how to make lecturing more engaging. My question is that maybe the problem is in the pedagogical structure where the basis of the teaching is lecturing. I would like to see less lecturing and more student-based interaction with content.

I found his Dr. Emdin's website and Dr. Emdin is a prolific writer and engaging speaker who makes learning interesting. The only question that I have is that if the students are just listening to a teacher rap, where is their proactive learning occurring? I watched another of his videos where he talked about students sharing their ideas on a blackboard wall, but what were the projects that they were completing? Should a learner's sense of engagement be based upon how well a teacher can speak or how well teachers can challenge students to create projects to solve problems.

I watched another of his videos and he talked about more student-based learning:


I don't know much about Dr. Emdin's Hip Hop learning, but he appears to be a man who is addressing change in education and will be well worth following.

What else should we know about his work and vision?

What do you know?

Monday, July 08, 2013

Focusing in the Age of Digital Distraction

Do you ever feel like you live in the Age of Distraction?

I was just taking (not teaching) a course on how to teach online, when they introduced us to a wonderful diagram about dealing with Digital Distraction and I thought that I would share it with you.  It is from LearningFundamentals.com.au

This is an interesting diagram that suggests strategies for managing time, how to work, reflecting on your work, and managing your space.

Some of the ideas are common sense and some are quite ingenious.

Upon reviewing the Learning Fundamentals website, it turns out that they have a collection of such Mind Mapping Diagrams that address: Getting Motivated, Getting Ready for Exams, Mindmapping, Busting Procrastination, Getting organized and a whole lot more.

I will probably be including them in the future, but you can take a look at them at the link above. If you use them, remember to follow their Licensing Agreement.

If you find this or any of the other maps useful, please share with us how you used them.

Z
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Thursday, June 27, 2013

Kids Respond When You Believe in Them . . . Ask Principal Roger Boddie


After 36 years of leading the Hingham Middle School in Massachusetts, Principal Roger Boddie's students surprised him with a flashmob dancing tribute to him on his last day of his term on the job.   It is touching to see how this affects Boddie as well as the students.  Imagine leading a school for 36 years.  That means that he probably had at least 2 generations of students. He became part of their families.

He obviously Made a Difference.  He believed in his students and they responded.  This aligns with the testimonials that I have been hearing all week at the ISTE conference in San Antonio.
  • I heard Kevin Honeycutt talking about his passion for teaching and challenging students.
  • Adam Bellow gave a moving keynote where he talked about Making a Difference in the world. 
  • Jane McGonigal shaws how she had worked with learners and changed their lives through gaming.
There is no greater achievement than Making a Difference in someone else's life.  That is why we became teachers.  We want to make a difference it is when we receive acknowledgement as Principal Boddie received the tribute by his students that means a great deal.

I found this video on the blog of a good friend, mentor and colleague, Vicki Davis - CoolCatTeacher.   Visit her blog to see what she has to say about this.

How have you been acknowledged as an educator?

Z
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