Sunday, December 04, 2011

Gaming to Learn by Learning to Game

Gaming to Learn by Learning to Game opening page
Gaming isn't about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking.

On Friday, December 9 at 1:00 PM GMT (7:00 AM Central Standard Time) the K-12 Online Conference will release a 20-minute presentation that I created on Gaming. (If you haven't seen it yet, you might want to read my previous post that explains how the K-12 Online Conference works.)

You can get to the video at Gaming to Learn by Learning to Game.

 This slideshow can be found at at Gaming to Learn

Here are the resources I used in the presentation:

Bottle Bank Arcade image gaming
The Fun Theory is an international project sponsored by Volkswagen to explore how play can be used to change behavior and induce learning in a positive manner.

Jane McGonigal on stage. Gaming Games Learning
Jane McGonigal - A game designer who is researching how gaming can make a difference in the world.  She has a number of presentations that she has collected on her personal page.

  World Without Oil screen gaming
World Without Oil is an alternate reality game that was held in 2007.  The Video is quite informative about how they did it and what the results turned out to be.

Partnership for 21st Century   skills
Partnership for 21st Century Skills and Iowa Core Curriculum are two resources for identifying and promoting 21st Century skill development for our schools.

3D Game Lab  Gaming Quests
The 3D GameLab of Boise State University is the brainchild of Lisa Dawley and Chris Haskell.  This is a system that they are developing which will provide educators with an interactive system for creating learning in a gaming environment.

K-12 Online Conference - Purposeful Play

Have you heard of the K12 Online Conference?  It is a wonderful idea!

Once a year, educators submit 20-minute videos along a specific educational topic and then they release these videos throughout a 3-week virtual conference.

The website describes it as a "FREE online conference open to ANYONE organized by educators for educators around the world interested in integrating emerging technologies into classroom practice.  The goal of the conference  is to help educators make sense of and meet the needs of a continually changing learning landscape."

This year's conference topic is Purposeful Play.  It has 4 strands including:
Sandbox Play, Level Up, Story Time and Team Captains.

Each of the presentations is "released" on a blog at a specified time based upon the 2011 Presentation Schedule. They do this so that the presentations aren't released in one huge on-slaught but rather in sequence over the 3-week period (Nov 21 - Dec 13). You participate by downloading or streaming the presentations and then viewing the presentations. After (or while) you watch the presentation, you can post feedback and comments on the blog.

At the end is a culminating live event to celebrate the Afterglow on 2:00 AM GMT on Tuesday, Dec 13.

I have submitted a presentation entitled Gaming to Learn by Learning to Game. It will be released at 1:00 PM GMT (7:00 AM Central Standard Time) on Friday, December 9.

The resources that I used in the presentation will be available in my next posting on this blog, Dr. Z Reflects.