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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, June 15, 2015

4 Fundamental Problems With Everything You Hear About the Future of Education

Jordan Shapiro - Author of 4 Fundamental Problems with Everything Your Hear About the Future of Education
Jordan Shapiro
I am going to the TIC conference in Dubuque this coming week and the ISTE conference in Philly next week. I have been attending Educational Technology conferences for over 2 decades and have always loved going there.  I learn a lot from the sessions and I get to connect with friends that I have developed over the years.

This morning I read an article in Forbes by Jordan Shapiro.  This article, 4 Fundamental Problems with Everything You Hear About the Future of Education, included some insightful comments that I would like to share with you here. Below, I have listed the 4 myths that Shapiro enumerated along with some of my own narrative. I strongly suggest that you read the whole article connected to the link above to get the full flavor of the message.


  1. Kids are bored and technology will provide better ways to engage students. - I agree with Shapiro when he says that it is about the teacher, not the technology. Unfortunately, the biggest barrier I have with the future teachers that I teach is that many of them have the belief that we need to integrate technology for technology's sake.  Not the case. Technology can provide opportunities for learning that would not be otherwise available but it can still be used badly. We can use video conferencing to connect 6th grade classrooms in different countries but if their activities are limited to teacher-led worksheet filling-out, there is little value. 
  2. More data-based adaptive technologies will lead to child-centered curricula. - Intelligent tutorials are useful devices in building skills, but they aren't the answer to building child-centered curricula. If you have a skillset that your students need to learn, it has been shown that students can learn faster using adaptive technologies.  BUT the key is how these skills will be applied. This can't be done using data-based adaptive technologies.  Problem-based learning can provide the valuable learning experience that students can have when applying those skills.
  3. Video games will finally contextualize academic content - Video games can present problems in a context but does that necessarily align with the real world?  When learners play "against the machine", they learn in the the context that the programmers provided.  When learners play against each other in a game like Civilization, they are provided a context within which they are working with other people. The game provides the playing field and the contestants provide the human emotions and decision-making processes from which they will learn. Experiencing the actual decision-making process that a person will undergo when negotiating a treaty or deciding about attacking a fortress can provide insight that couldn't be learned from a book.  When students have these experiences together, they can come to class and discuss their feelings and learn more about what historical figures might have done.
  4. Learning should be more fun. - Shapiro points out that learning is NOT fun. Learning is an experience where you are stretched.  It is a situation where you are drawn from your comfort zone and expected to succeed. Can this happen in games? - Yes.  Is this necessarily fun? - No. It is challenging. Being challenged and having a safety net so that you can try new things without the chance for a huge loss can provide a sense of accomplishment but it doesn't need to be fun. 

While you can see that Shapiro and I don't see eye-to-eye on everything, you should read his article.  It has a lot of good points in it.

I just downloaded the .pdf of his book, The Mindshift Guide to Digital Games and Learning.  I haven't read it yet, but look forward to experiencing his advice.

What do you think about these points?  Please provide a third-leg to our discussion.

Z

Friday, September 30, 2011

VideoAnt Enables You to Annotate Videos

VideoANT from the University of Minnesota is an online tool that allows you to annotate videos. This system allows you to identify significant parts in the video and then make synchronized annotations.

It's not complicated but it can be quite useful.

Imagine that you have a video that you would like to have your students watch on their own, but you would like to include your own notes as they progress through the video.  This will enable you to do that.

Imagine that one of your students have just made a recording of a lesson that they taught in their student teaching.  She has posted it in her digital portfolio and then shared the link with you.  You have the opportunity to provide time-line based feedback.

VideoAnt is limited to working with files that are online. The only way that you can specify a video is to provide the URL for it. These videos must be .mov, .flv and YouTube files.  

How to Use VideoAnt

The actual process of using VideoAnt is quite well document through the University of Minnesota website.  They have a website which provides steps for the overall process.  



Examples:


How do you think that you could use VideoAnt in your daily activities?  Could you use this with your students?







There is also a video tutorial

Tuesday, January 01, 2008

Periscope: Webcam or Security Cam

I was just surfing the web today when I dropped by freeverse.com. You may know about this company because of the wonderful games that they make. I was just perusing their applications when I found Periscope. This Mac-only software ($40) is billed as the "next generation of web camp software." I don't know if it is the next generation, but it is truly unique.

Periscope is primarily designed as a surveillance tool. It will enable you to monitor a room by taking a photo when it sees motion, hears sound, or at timed intervals. I am not too sure how to use the surveillance tool in the classroom, but imagine using this to create time-lapsed photography to study processes. The greatest part was that all of these photos can be sent to your e-mail, .Mac web page, or FTP site, and can even be uploaded to Flickr!

Ideas for time-lapsed photography: Watch a bean pod grow over a week (set it to click every 6 hours); Study the shadows as the sun progresses across the sky (point the camera out the window and click every 10 minutes); or Watch a geranium flower bloom over two hours (click every 7 minutes).

Stop Motion Animation: I was struck with the possibilities for creating my own stop motion animation. I set it up using the iSight camera built into my MacBook. I wasn't very imaginative, but I created this Roaming Jax video.



True, there are other programs that are designed for creating stop motion animation, like Frames by Tech4Learning. Frames was created specifically to make stop motion animation simple for kids, but I will have to review that at another time.