I was just reading
Scott McLeod's blog,
Dangerously Irrelevant, where he is asking for resources in connecting classrooms around the globe. Telecollaboration is an important opportunity that enables students to talk and write with other students in other cultures. Sometimes it even involves monumental activities like when classrooms from around the world follow an explorer who is trekking to the north pole.

My favorite site for finding telecollaborative projects it the
Global School Network. This organization in southern California has been sponsoring and connecting telecollaborative project around the world for over 2 decades. The originators,
Yvonne Andres and
Al Rogers were pioneers in the technologies that connected classrooms even in the 1980 (e.g., FrEdMail).
Tonight, I am fortunate enough to have
Yvonne Andres skyping into my classroom (in Iowa) from San Diego. She will be sharing her visions and experiences with us.
I will also be announcing the beginning of a Telecollaborative project that my class will begin with another class in Poznan, Poland. This is the GLEX project. I will be sharing our GLEX project with you as time progresses.
Share Your IdeasDangerously Irrelevant is asking for sites and if you know of any, please add them to the list.
I am interested in whether or not you have been involved in a telecollaborative project yourself (or know of anyone who has done this.)
Here are some questions that you might want to use to help guide your response.
- Have you been involved in a telecollaborative project before?
- How did you find the other classes that were part of your project?
- Did you originate it?
- What did you do?
- What ideas do you have for a telecollaborative project (even if you have never done one.)
I look forward to your comments.
Z
I don't fully agree with their analyses of the weeping wailers as they screamed, cried and drove their fists into the air in celebration of receiving the Wii video game system. While this video definitely portrays a commercial product that the kids saw on TV commercials that were designed to place the Wii on a holy pedestal to be revered by our digital natives, these reactions are not just a matter of rampant commercialism.
I think that they signify fulfillment of their wishes to have personal access to an environment where their efforts are positively reinforced in an incremental manner that guides them to success. The games were developed to motivate and reward - and they succeed.
Image via Wikipedia
I must admit that I have a Wii and I have been using the Wii Fit system for about 10 days. I am TOTALLY HOOKED! I awaken in the morning thinking about weather I will jog or dance or meditate on my Wii. As the system boots up and I identify myself, my cybercoach congratulates me on returning for another hour of physical challenges and accomplishments. . . . and yes, daily I do most of the exercises shown in the Nintendo Wii Fit kick-off video. (Here is an example of the Wii fit exercise session with a cybercoach.)
Besides the the arcade accolades that I receive as I head soccer balls, navigate bubbles down rivers, walk tightropes and spin hula hoops, I have experienced physical developments that benefit my posture and overall well being. I have a great time using my Wii and it makes me feel successful.
The part of our culture that we should question is not commercialism. We should ask why don't all of our students feel this way on their first day of school? How many of them punched the air with excitement as they left their homes to return to school this week? Some of them did and we should identify what their teachers are doing to provide them with the sense of success that invites them back for more.
We should take a lesson in motivation and engagement from Wii and integrate it into our classrooms.
Z