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Tech-savvy 'iGeneration' kids multi-task, connect - USATODAY.com
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Educational apps designed for those born in this decade.
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Thursday, April 04, 2013
Learning Makes a Difference 04/04/2013
Saturday, March 23, 2013
Learning Makes a Difference 03/23/2013
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Free Technology for Teachers: Wideo - Create Animated Videos With Voiceovers
Looking for a tool to create animated videos with a voice over? This one might be your answer.
Sunday, March 17, 2013
Learning Makes a Difference 03/17/2013
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This is a site filled with resources for students. It is designed to "help students improve their technology proficiency as they prepare for success in the 21st Century." Topics range from Digital Footprint to Cyber Safety to Search Strategies to Troubleshooting to Career Prep to Mobile Learning to ???? This is maintained by 3 Michigan Intermediate School Districts.
tags: 21things4students technology education resources learn learning
Saturday, March 16, 2013
Building Learning throughTechnology Integration
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| flickr.com/schopie1 |
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| Dr. Ruben Puentedura, Ph.D. http://www.hippasus.com/rrpweblog/ |
Here is a video that describes the four levels of SAMR:
If not, here is a Pinterest board that I found that is dedicated to SAMR. Did you find anything that better fit your learning style?How would you match the ACOT 5 stages and the SAMR model? Do they directly link to one another?
ACOT 5 Stages SAMR
Entry Simulation
Adoption Augmentation
Adaption Modification
Appropriation Redefinition
Innovation
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| http://fcit.usf.edu/matrix/download/tim_table_of_summary_indicators.pdf |
YOUR CHALLENGE:
Technology integration has many faces. The Entry levels of adoption are not bad to use in the classroom. Sometimes slideshows are the most efficient way to convey information. The key is to move deftly along the continuum to ensure that your learners are engaging into their learning experiences.
The key to using the matrix is to identify where your learning activities reside on the TIM. Are you in the Adoption-Collaborative cell? Are you in the Transformation-Authentic cell? This is not a perfect science but it is a way for you to examine what you are doing and provide it a label. Once you have identified what you are doing, you can then look for ways to move it it up the line.
NOTE: Do NOT emphasize a technology tool. This challenge asks you to find an actual teaching/learning experience where a technology tool is used as part of lesson. The tool is not the center of this activity but rather what can be done using that tool.
- Describing the example including level, subject, intended outcome and process.
- Identifying the cell on the TIM into which it would be classified.
- Explain why you classified it into that cell. What are the attributes that cause it to fit into that section?
- Explain how this would fit into your world of teaching/learning. How would/could you use it in your classroom? If you don't have a classroom yet, then place it into the classroom where you intend to work.
- The Characteristics are not in any sequence, so how would you take it to another characteristic?
- The Technology is in a sequence so you will need to move it to the right. Moving it to the right requires you, the teacher, to relinquish some control to your students. It is a process that allows your students to take on greater roles as problem-solvers.
Friday, March 15, 2013
Learning Makes a Difference 03/15/2013
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Tech Learning : The State of STEM
Interesting article in Tech & Learning about STEM. Describes Obama's "Educate to Innovate" and STEM's Report Card which is a report card that says less than 1/2 of respondents have a STEM program in their schools. Discusses future of STEM.
Sunday, March 03, 2013
Using Digital Learning to Promote Deeper Thinking
Digital learning IS about incorporating the new access to information and tools that is available through technology. This increased access provides learners with an opportunity to make learning meaningful. It enables them to feel as though they are integral in the learning process.
GettingSmart.com has created the infographic below to demonstrate how a variety of tools create opportunities for students to become involved in deeper learning.
Getting Smart also has released a 28-page report of How Digital Learning Contributes to Deeper Learning. This report is downloadable and it is FILLED with suggestions and resources for making learning meaningful to students. This is a MUST READ report for educators who want to make learning more than memorizing facts.
Related articles
Monday, February 18, 2013
Second Life: Another Perspective on Virtual Reality
Second Life is
a virtual world of imagination. Locations, avatars, and ideas are integrated
into a realistic 3D setting. This computer-based, simulated multi-media
environment enables users to assume unlimited roles in the shape of an avatar
and graphically interact with other individuals in user-created worlds. More
than 1 million users sign-on per month and it generates over $75 million per year in sales. These sales
include rentals in Second Life as well as the sale of virtual goods for avatars
(i.e., clothes, houses, decorations.)- Second Life in Higher Education
- Second Life Language Learning Video
- Science Learning Opportunities in Second Life



